![]() Haunted by the Pastīesides the focus on characters in each area, you can also do a lot of talking with your party members. This attention to character motivation and development makes Unavowed all the more engrossing. ![]() The game excels at showing you the reasons behind characters’ actions and helping you to better understand them. Do you trust that a supernatural being will not harm again? Or do you kill it? Choices like these are scattered throughout the game and do have weight, because they may come back and haunt you. Regarding the dialogue options that do matter, choosing to let something live was more oftentimes than not a difficult choice. Besides these key moments, dialogue options can come across feel akin those in The Walking Dead series by Telltale Games, which I didn’t have a problem with but I know can be a turn-off for some. Overall, the dialogue choices only matter at key moments when you’re deciding the fate of characters. These can eventually feel less rewarding, because some dialogue options will be different wordings of the same basic choice. The different choices don’t change the game all that much, and don’t lead the narrative down many branching outcomes. Here you get to choose from a handful dialogue options. Sometimes dialogue options occur when the game flashes back to scenes when you were possessed. This can make situations feel less tense, but I didn’t mind, because the story was just so engaging. Also, you’re not punished heavily for choosing specific dialogue options. And since the game is so narrative-driven, it makes the overall story flow better, since you’re not getting stuck on complicated puzzles. Puzzles can be a bit on the easy side, but they are mainly there to mix up the gameplay, as opposed to creating something challenging. ![]() The great things about this system is that there is always another way, so you’re not screwed if you don’t take a certain member with you. This can save you some time or just make situations play out slightly differently. Eli can set things on fire and read things that were set ablaze in the past. For example, Logan can talk to ghosts, allowing you to use him with ghosts you may come across. Since you have certain party members to chose from, it can affect how you approach situations within specific areas. However, this isn’t a bad thing, because the writing and voice acting is superb. This is a narrative-driven game, so expect a lot of talking. You’ll be doing a lot of light puzzle solving and going back and forth between NPCs when you’ve gathered more physical evidence or heard more character testimonies. Overall, each area captures the supernatural noir tone perfectly and makes great use of the point-and-click genre tropes you’d expect. You never know what you’ll encounter next, which makes going into new areas exciting. You’ll come in contact with distraught people, lost ghosts, mythical beings and creatures from other worlds. ![]() You enter an area, talk to people, talk to more people, pick up some objects, use objects to solve puzzles, to solve the mystery of each area. ![]() Unavowed is set up much like episodes of a television show where each specific area of the city is like a self-contained story, detailing the horrors you involuntarily committed. The narrative is gripping and interesting, especially since it does such a good job of slowly revealing why you were possessed and what you exactly were forced to do. They exorcise the entity from your body, and you soon join the Unavowed in order to find some answers and right the wrongs your possessed body has done throughout New York City. This organization consists of a djinn named Kalash, his daughter Mandana, and a fire mage named Eli. Luckily, you come in contact with the Unavowed, a secret underground organization that deals with stopping supernatural evil. While you were possessed you killed people and psychologically manipulated others to do your bidding, all for some mysterious goal. Once you have your protagonist set, you begin by finding out that something had possessed your body. This choice really only changes opening scenes and certain lines of dialogue throughout the game. This allows you to shape your character slightly and feel a little bit more connected to your protagonist. You start off choosing between a man or woman and one of three origin stories. Unavowed is their latest and most ambitious game yet. Coming off the fantastic Blackwell series, Wadjet Eye Games prove that they can create fantastic character-driven adventure games. ![]()
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